
They are taller and broader than man and mer, and are capable of moving on two limbs or sprinting on all four. Thank you for your time.Werewolves are monstrous, wolf-like creatures that roam Skyrim. This should definitely be in a 2.0 version. Abilities could be like detecting werewolves without a moon pearl, additional crafting recipes (such as those wards from 1.8), possibly recruit other hunters, and other such things. They could level up by slaying werewolves and get abilities and increased traits such as speed (like the npc hunters), attack speed, and other things. They could drink a wolfbane potion to be immune to lycanthropy and become a hunter. This could be one of the things players could get, if they choose to be hunters instead of werewolves, among other things. The npc hunters are special, for one thing, they can run really fast. Players love variety, that's why they install mods, and allowing them to become hunters would be a great idea. Players would probably really love it if you add a hunter option to the mod. This is the most demanding thing and is likely to be as hard as making the werewolf thing from scratch, so I won't be at all surprised if you don't do this. This feature should probably be in a 2.0 version of this mod.ģ. Player werewolves, on the other hand, at any level can be taken down by one hunter if taken by surprise and if they don't have the silver blood trait. The npc werewolves have 40 hp and require 2-3 hunters to take down.

You can probably add an add health option to the wolf upgrades.

Fixing this could possibly be rolled into your 1.0Ģ. Whenever I break the wolfsbane plant, it makes the sound of stone breaking instead of a plant.

I would like to point out a few things you can add or change to this mod.ġ. Switching the mod to another update can be frustrating so please don't bother moving it to 1.13 unless other people say otherwise.

Razmen, I can tell you've worked on this a lot. I love this mod, especially for its simplicity.
